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Shadowrun

Roleplaying game.

Pirates!

This section deals with a swashbuckling pirate-setting I have been working on.

Rough Setting

Year: 1600, A good map of the world A map of the world

Background info

Metahumans exists, and have existed for at least 100 years. Roughly the same population and distribution as in the SR4 source materials.

Character Creation

You are next-in-command, serving on the captains ship. Mostly the vessel works as a merchantman, but dips into piracy has occurred.

Ideas for roles:

  • Captain
  • First Mate / Quartermaster
  • Boatswain / Bosun
  • Sailing Master / Sea Artist
  • Navigator
  • Master Gunner
  • (1st, 2nd, 3rd) Mate
  • Cook
  • Surgeon
  • Striker / Land Scout
  • Musician
  • Master Carpenter
  • Pilot
  • Gunner

How to spend your points:

  • 320 BP
  • Max 180 BPs on primary Attributes (8 in all, Edge is excluded, this is more than the usual 50%)
  • No magic (mages, summoning, adepts)
  • Resources:
    • 0 BP = low resources (your shirt, basic hand-weapon and lousy trousers)
    • 6 BP = allright clothes, a decent piece of armour, a decent hand-weapon, a decent ranged weapon and some trinkets and all the basic items you can argue
    • 12 BP = good quality clothes, 1 good armour piece, two good hand-weapons, two good ranged weapons, a substantial amount of belongings, 2 pieces of decent equipment and all the basic items you can argue
  • Metaraces as usual
  • Contacts (and groups), edge, skills and qualities as usual
  • Max one skill of 5, or two skills of 4
  • New skill: Seamanship (logic), how to operate a ship

Melee Weapons!!

Common Reach Damage AP Reference “Price” Note
Unarmed 0 (STR/2)S 0 NA Free
Blades Reach Damage AP Reference “Price” Note
Combat Axe 2 (STR/2+4)P -1 SR4, 149 Good
Cutlass - (STR/2+2)P - NA Basic
Claymore 2 (STR/2+4)P -1 SR4, 314 Good
Knife / bayonet - (STR/2+1)P - SR4, 315 Basic +2 reach on rifle
Macauitl 1 (STR/2+2)P - AR, 14 Good
Polearm 2 (STR/2+2)P -2 SR4, 315 Good Not exotic
Rapier 1 (STR/2+2)P -1 AR, 14 Decent
Spear 2 (STR/2+2)P - AR, 16 Basic
Sword 1 (STR/2+3)P - SR4, 315 Decent
Tomahawk / Hand Axe 1 (STR/2+2)P - AR, 16 Decent
Clubs Reach Damage AP Reference “Price”
Club 1 (STR/2+1)P - SR4, 315 Basic
Flail 1 (STR/2+3)P -1 None Good -1 to parry
Mace 1 (STR/2+3)P - AR, 17 Decent
Pistol - (STR/2)P - AR, 17 NA Improvised
Rifle Butt 1 (STR/2+1)P - AR, 17 NA Improvised
Sledge Hammer 1 (STR/2+3)P - AR, 17 Decent
Staff 2 (STR/2+2)P - SR4, 315 Basic
Exotic Weapons Reach Damage AP Reference “Price”
Whip 2 (STR/2)P +2 AR, 39 Decent called shots, trip/subdue, SR4 p. 149-152

Ranged Weapons!!!!

Projectile Weapons Damage AP “Price” Range Reference Note
Bow (STR/1.5+2) -1 Decent SR4, 306 Custom damage, reload is simple action
Light Crossbow 3P - Basic SR4, 316
Medium Crossbow 5P - Decent RS4, 316
Heavy Crossbow 7P - Good SR4, 316
Slingshot (STR/2)P - Basic AR, 18
Thrown Weapons Damage AP “Price” Range Reference Note
Boomerang (STR/2+1)P - Decent AR, 18
Harpoon/Javelin/Spear (STR/2+2)P - Basic AR, 19
Throwing knife (STR/2+1)P - Basic SR4, 316
Longarms Damage AP Mode RC Ammo Range “Price” Note
Matchlock Rifle 5P - SS - 1(CB3) Basic
Wheellock Rifle 5P - SS - 1(CB2) Decent
Flintlock Rifle 5P -1 SS - 1(CB2) Good
Pistols Damage AP Mode RC Ammo Range “Price” Note
Flintlock Pistol 5P - SS - 1(CB2) Good
Wheellock Pistol 5P - SS - 1(CB3) Decent

(CBx) = Cap & Ball, x subsequent complex actions to reload

See weapons range table, SR4 p. 139.

Armours

Armour (AR, 18) Ballistic/Impact Price
Blouse / shirt / vest 1/1 Basic
Chain Shirt 2/7 Good
Leather Jack 2/2 Decent
Bracers +0/+1 Decent
Buckler (shield) +2/+2 Basic
Kite/round shield +2/+6 Decent

Misc

projects/shadowrun.txt · Last modified: 2014/09/25 22:21 by buskefjomp